A game about forced loneliness, made by TACStudios
1using UnityEditor; 2 3namespace Unity.VisualScripting.Analytics 4{ 5 class StateMacroSavedEvent : UnityEditor.AssetModificationProcessor 6 { 7 static string[] OnWillSaveAssets(string[] paths) 8 { 9 foreach (string path in paths) 10 { 11 var assetType = AssetDatabase.GetMainAssetTypeAtPath(path); 12 if (assetType == typeof(StateGraphAsset)) 13 { 14 UsageAnalytics.CollectAndSend(); 15 break; 16 } 17 } 18 return paths; 19 } 20 } 21}