A game about forced loneliness, made by TACStudios
1using UnityEditor;
2
3namespace Unity.VisualScripting.Analytics
4{
5 class StateMacroSavedEvent : UnityEditor.AssetModificationProcessor
6 {
7 static string[] OnWillSaveAssets(string[] paths)
8 {
9 foreach (string path in paths)
10 {
11 var assetType = AssetDatabase.GetMainAssetTypeAtPath(path);
12 if (assetType == typeof(StateGraphAsset))
13 {
14 UsageAnalytics.CollectAndSend();
15 break;
16 }
17 }
18 return paths;
19 }
20 }
21}