A game about forced loneliness, made by TACStudios
1using System.Reflection;
2using System.Runtime.CompilerServices;
3using System.Runtime.InteropServices;
4
5// General Information about an assembly is controlled through the following
6// set of attributes. Change these attribute values to modify the information
7// associated with an assembly.
8
9[assembly: AssemblyTitle("Visual Scripting Flow (Editor)")]
10[assembly: AssemblyDescription("")]
11[assembly: AssemblyConfiguration("")]
12[assembly: AssemblyCompany("Unity")]
13[assembly: AssemblyProduct("Visual Scripting")]
14[assembly: AssemblyCopyright("Copyright © 2017")]
15[assembly: AssemblyTrademark("")]
16[assembly: AssemblyCulture("")]
17
18// Setting ComVisible to false makes the types in this assembly not visible
19// to COM components. If you need to access a type in this assembly from
20// COM, set the ComVisible attribute to true on that type.
21
22[assembly: ComVisible(false)]
23
24// The following GUID is for the ID of the typelib if this project is exposed to COM
25
26[assembly: Guid("310b740f-2f92-4dc0-9112-a27b8cc1e2f9")]
27
28// Version information for an assembly consists of the following four values:
29//
30// Major Version
31// Minor Version
32// Build Number
33// Revision
34//
35// You can specify all the values or you can default the Build and Revision Numbers
36// by using the '*' as shown below:
37// [assembly: AssemblyVersion("1.0.*")]
38
39[assembly: AssemblyVersion("1.0.0.0")]
40[assembly: AssemblyFileVersion("1.0.0.0")]
41
42[assembly: InternalsVisibleTo("Unity.VisualScripting.State.Editor")]
43[assembly: InternalsVisibleTo("Unity.VisualScripting.SettingsProvider.Editor")]
44[assembly: InternalsVisibleTo("Unity.VisualScripting.Tests.Editor")]