A game about forced loneliness, made by TACStudios
1using System.Reflection; 2using System.Runtime.CompilerServices; 3using System.Runtime.InteropServices; 4 5// General Information about an assembly is controlled through the following 6// set of attributes. Change these attribute values to modify the information 7// associated with an assembly. 8 9[assembly: AssemblyTitle("Visual Scripting Flow (Editor)")] 10[assembly: AssemblyDescription("")] 11[assembly: AssemblyConfiguration("")] 12[assembly: AssemblyCompany("Unity")] 13[assembly: AssemblyProduct("Visual Scripting")] 14[assembly: AssemblyCopyright("Copyright © 2017")] 15[assembly: AssemblyTrademark("")] 16[assembly: AssemblyCulture("")] 17 18// Setting ComVisible to false makes the types in this assembly not visible 19// to COM components. If you need to access a type in this assembly from 20// COM, set the ComVisible attribute to true on that type. 21 22[assembly: ComVisible(false)] 23 24// The following GUID is for the ID of the typelib if this project is exposed to COM 25 26[assembly: Guid("310b740f-2f92-4dc0-9112-a27b8cc1e2f9")] 27 28// Version information for an assembly consists of the following four values: 29// 30// Major Version 31// Minor Version 32// Build Number 33// Revision 34// 35// You can specify all the values or you can default the Build and Revision Numbers 36// by using the '*' as shown below: 37// [assembly: AssemblyVersion("1.0.*")] 38 39[assembly: AssemblyVersion("1.0.0.0")] 40[assembly: AssemblyFileVersion("1.0.0.0")] 41 42[assembly: InternalsVisibleTo("Unity.VisualScripting.State.Editor")] 43[assembly: InternalsVisibleTo("Unity.VisualScripting.SettingsProvider.Editor")] 44[assembly: InternalsVisibleTo("Unity.VisualScripting.Tests.Editor")]