A game about forced loneliness, made by TACStudios
1using UnityEngine;
2
3namespace Unity.VisualScripting
4{
5 [Widget(typeof(ValueOutput))]
6 public class ValueOutputWidget : UnitOutputPortWidget<ValueOutput>
7 {
8 public ValueOutputWidget(FlowCanvas canvas, ValueOutput port) : base(canvas, port)
9 {
10 color = ValueConnectionWidget.DetermineColor(port.type);
11 }
12
13 protected override bool colorIfActive => !BoltFlow.Configuration.animateControlConnections || !BoltFlow.Configuration.animateValueConnections;
14
15 public override Color color { get; }
16
17 protected override Texture handleTextureConnected => BoltFlow.Icons.valuePortConnected?[12];
18
19 protected override Texture handleTextureUnconnected => BoltFlow.Icons.valuePortUnconnected?[12];
20 }
21}