A game about forced loneliness, made by TACStudios
1using UnityEngine; 2 3namespace Unity.VisualScripting 4{ 5 [Widget(typeof(ValueOutput))] 6 public class ValueOutputWidget : UnitOutputPortWidget<ValueOutput> 7 { 8 public ValueOutputWidget(FlowCanvas canvas, ValueOutput port) : base(canvas, port) 9 { 10 color = ValueConnectionWidget.DetermineColor(port.type); 11 } 12 13 protected override bool colorIfActive => !BoltFlow.Configuration.animateControlConnections || !BoltFlow.Configuration.animateValueConnections; 14 15 public override Color color { get; } 16 17 protected override Texture handleTextureConnected => BoltFlow.Icons.valuePortConnected?[12]; 18 19 protected override Texture handleTextureUnconnected => BoltFlow.Icons.valuePortUnconnected?[12]; 20 } 21}