A game about forced loneliness, made by TACStudios
1using System.Collections.Generic; 2using System.Linq; 3 4namespace Unity.VisualScripting 5{ 6 [Analyser(typeof(GraphOutput))] 7 public class GraphOutputAnalyser : UnitAnalyser<GraphOutput> 8 { 9 public GraphOutputAnalyser(GraphReference reference, GraphOutput unit) : base(reference, unit) { } 10 11 protected override IEnumerable<Warning> Warnings() 12 { 13 foreach (var baseWarning in base.Warnings()) 14 { 15 yield return baseWarning; 16 } 17 18 if (unit.graph != null) 19 { 20 foreach (var definitionWarning in UnitPortDefinitionUtility.Warnings(unit.graph, LinqUtility.Concat<IUnitPortDefinition>(unit.graph.controlOutputDefinitions, unit.graph.valueOutputDefinitions))) 21 { 22 yield return definitionWarning; 23 } 24 25 if (unit.graph.units.Count(unit => unit is GraphOutput) > 1) 26 { 27 yield return Warning.Caution("Multiple output nodes in the same graph. Only one of them will be used."); 28 } 29 } 30 } 31 } 32}