A game about forced loneliness, made by TACStudios
1#if PACKAGE_INPUT_SYSTEM_EXISTS 2using System.Collections.Generic; 3using Unity.VisualScripting.InputSystem; 4using UnityEngine.InputSystem; 5 6namespace Unity.VisualScripting 7{ 8 [Analyser(typeof(OnInputSystemEvent))] 9 public class OnInputSystemEventAnalyser : UnitAnalyser<OnInputSystemEvent> 10 { 11 public OnInputSystemEventAnalyser(GraphReference reference, OnInputSystemEvent target) : base(reference, target) {} 12 13 protected override IEnumerable<Warning> Warnings() 14 { 15 foreach (var baseWarning in base.Warnings()) 16 yield return baseWarning; 17 18 if (target.InputActionChangeType == InputActionChangeOption.OnHold || 19 target.InputActionChangeType == InputActionChangeOption.OnReleased) 20 { 21 if (Flow.CanPredict(target.InputAction, reference)) 22 { 23 var inputAction = Flow.Predict<InputAction>(target.InputAction, reference); 24 if (inputAction.type == InputActionType.PassThrough) 25 yield return Warning.Caution($"Input action '{inputAction.name}' is of type 'Passthrough', which do not support 'On Hold' or 'On Released' events"); 26 } 27 } 28 } 29 } 30} 31#endif