A game about forced loneliness, made by TACStudios
1namespace Unity.VisualScripting
2{
3 [Descriptor(typeof(TriggerCustomEvent))]
4 public class TriggerCustomEventDescriptor : UnitDescriptor<TriggerCustomEvent>
5 {
6 public TriggerCustomEventDescriptor(TriggerCustomEvent trigger) : base(trigger) { }
7
8 protected override void DefinedPort(IUnitPort port, UnitPortDescription description)
9 {
10 base.DefinedPort(port, description);
11
12 var index = unit.arguments.IndexOf(port as ValueInput);
13
14 if (index >= 0)
15 {
16 description.label = "Arg. " + index;
17 }
18 }
19 }
20}