A game about forced loneliness, made by TACStudios
1namespace Unity.VisualScripting 2{ 3 [Descriptor(typeof(TriggerCustomEvent))] 4 public class TriggerCustomEventDescriptor : UnitDescriptor<TriggerCustomEvent> 5 { 6 public TriggerCustomEventDescriptor(TriggerCustomEvent trigger) : base(trigger) { } 7 8 protected override void DefinedPort(IUnitPort port, UnitPortDescription description) 9 { 10 base.DefinedPort(port, description); 11 12 var index = unit.arguments.IndexOf(port as ValueInput); 13 14 if (index >= 0) 15 { 16 description.label = "Arg. " + index; 17 } 18 } 19 } 20}