A game about forced loneliness, made by TACStudios
1using System.Collections.Generic; 2 3namespace Unity.VisualScripting 4{ 5 [Descriptor(typeof(IEventUnit))] 6 public class EventUnitDescriptor<TEvent> : UnitDescriptor<TEvent> 7 where TEvent : class, IEventUnit 8 { 9 public EventUnitDescriptor(TEvent @event) : base(@event) { } 10 11 protected override string DefinedSubtitle() 12 { 13 return "Event"; 14 } 15 16 protected override IEnumerable<EditorTexture> DefinedIcons() 17 { 18 if (unit.coroutine) 19 { 20 yield return BoltFlow.Icons.coroutine; 21 } 22 } 23 } 24}