A game about forced loneliness, made by TACStudios
1using System.Collections;
2using System.Collections.Generic;
3using UnityEngine;
4using UnityEngine.EventSystems;
5public class PointerEnterCallbackCheck : MonoBehaviour, IPointerEnterHandler
6{
7 public PointerEventData pointerData { get; private set; }
8
9 public void OnPointerEnter(PointerEventData eventData)
10 {
11 pointerData = eventData;
12 }
13}