A game about forced loneliness, made by TACStudios
1using System.Collections;
2using System.Collections.Generic;
3using UnityEngine;
4using UnityEngine.EventSystems;
5public class PointerClickCallbackCheck : MonoBehaviour, IPointerDownHandler
6{
7 public bool pointerDown = false;
8
9 public void OnPointerDown(PointerEventData eventData)
10 {
11 pointerDown = true;
12 }
13}