A game about forced loneliness, made by TACStudios
1using UnityEngine; 2 3public class MouseUpdate : MonoBehaviour 4{ 5 FakeBaseInput m_FakeBaseInput; 6 7 void Awake() 8 { 9 m_FakeBaseInput = GetComponent<FakeBaseInput>(); 10 } 11 12 void Update() 13 { 14 Debug.Assert(m_FakeBaseInput, "FakeBaseInput component has not been added to the EventSystem"); 15 16 // Update mouse position 17 m_FakeBaseInput.MousePosition.x += 10f; 18 m_FakeBaseInput.MousePosition.y += 10f; 19 } 20}