A game about forced loneliness, made by TACStudios
1using UnityEngine;
2
3public class MouseUpdate : MonoBehaviour
4{
5 FakeBaseInput m_FakeBaseInput;
6
7 void Awake()
8 {
9 m_FakeBaseInput = GetComponent<FakeBaseInput>();
10 }
11
12 void Update()
13 {
14 Debug.Assert(m_FakeBaseInput, "FakeBaseInput component has not been added to the EventSystem");
15
16 // Update mouse position
17 m_FakeBaseInput.MousePosition.x += 10f;
18 m_FakeBaseInput.MousePosition.y += 10f;
19 }
20}