A game about forced loneliness, made by TACStudios
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1using NUnit.Framework; 2using UnityEngine; 3 4public class TestBehaviourBase<T> where T : Behaviour 5{ 6 protected T m_TestObject; 7 8 [SetUp] 9 public virtual void TestSetup() 10 { 11 var gameObject = new GameObject(); 12 m_TestObject = gameObject.AddComponent<T>(); 13 } 14 15 [TearDown] 16 public virtual void Teardown() 17 { 18 GameObject.DestroyImmediate(m_TestObject.gameObject); 19 } 20}