A game about forced loneliness, made by TACStudios
1using NUnit.Framework;
2using UnityEngine;
3
4public class TestBehaviourBase<T> where T : Behaviour
5{
6 protected T m_TestObject;
7
8 [SetUp]
9 public virtual void TestSetup()
10 {
11 var gameObject = new GameObject();
12 m_TestObject = gameObject.AddComponent<T>();
13 }
14
15 [TearDown]
16 public virtual void Teardown()
17 {
18 GameObject.DestroyImmediate(m_TestObject.gameObject);
19 }
20}