A game about forced loneliness, made by TACStudios
1namespace UnityEngine.EventSystems
2{
3 /// <summary>
4 /// Event Data associated with Axis Events (Controller / Keyboard).
5 /// </summary>
6 public class AxisEventData : BaseEventData
7 {
8 /// <summary>
9 /// Raw input vector associated with this event.
10 /// </summary>
11 public Vector2 moveVector { get; set; }
12
13 /// <summary>
14 /// MoveDirection for this event.
15 /// </summary>
16 public MoveDirection moveDir { get; set; }
17
18 public AxisEventData(EventSystem eventSystem)
19 : base(eventSystem)
20 {
21 moveVector = Vector2.zero;
22 moveDir = MoveDirection.None;
23 }
24 }
25}