A game about forced loneliness, made by TACStudios
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1using UnityEngine; 2using UnityEngine.UI; 3using UnityEditorInternal; 4using UnityEditor.AnimatedValues; 5 6namespace UnityEditor.UI 7{ 8 [CustomEditor(typeof(GridLayoutGroup), true)] 9 [CanEditMultipleObjects] 10 /// <summary> 11 /// Custom Editor for the GridLayout Component. 12 /// Extend this class to write a custom editor for a component derived from GridLayout. 13 /// </summary> 14 public class GridLayoutGroupEditor : Editor 15 { 16 SerializedProperty m_Padding; 17 SerializedProperty m_CellSize; 18 SerializedProperty m_Spacing; 19 SerializedProperty m_StartCorner; 20 SerializedProperty m_StartAxis; 21 SerializedProperty m_ChildAlignment; 22 SerializedProperty m_Constraint; 23 SerializedProperty m_ConstraintCount; 24 25 protected virtual void OnEnable() 26 { 27 m_Padding = serializedObject.FindProperty("m_Padding"); 28 m_CellSize = serializedObject.FindProperty("m_CellSize"); 29 m_Spacing = serializedObject.FindProperty("m_Spacing"); 30 m_StartCorner = serializedObject.FindProperty("m_StartCorner"); 31 m_StartAxis = serializedObject.FindProperty("m_StartAxis"); 32 m_ChildAlignment = serializedObject.FindProperty("m_ChildAlignment"); 33 m_Constraint = serializedObject.FindProperty("m_Constraint"); 34 m_ConstraintCount = serializedObject.FindProperty("m_ConstraintCount"); 35 } 36 37 public override void OnInspectorGUI() 38 { 39 serializedObject.Update(); 40 EditorGUILayout.PropertyField(m_Padding, true); 41 EditorGUILayout.PropertyField(m_CellSize, true); 42 EditorGUILayout.PropertyField(m_Spacing, true); 43 EditorGUILayout.PropertyField(m_StartCorner, true); 44 EditorGUILayout.PropertyField(m_StartAxis, true); 45 EditorGUILayout.PropertyField(m_ChildAlignment, true); 46 EditorGUILayout.PropertyField(m_Constraint, true); 47 if (m_Constraint.enumValueIndex > 0) 48 { 49 EditorGUI.indentLevel++; 50 EditorGUILayout.PropertyField(m_ConstraintCount, true); 51 EditorGUI.indentLevel--; 52 } 53 serializedObject.ApplyModifiedProperties(); 54 } 55 } 56}