A game about forced loneliness, made by TACStudios
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1# Standalone Input Module 2 3The module is designed to work as you would expect a controller / mouse input to work. Events for button presses, dragging, and similar are sent in response to input. 4 5The module sends pointer events to components as a mouse / input device is moved around, and uses the [Graphics Raycaster](script-GraphicRaycaster.md) and [Physics Raycaster](script-PhysicsRaycaster.md) to calculate which element is currently pointed at by a given pointer device. You can configure these raycasters to detect or ignore parts of your Scene, to suit your requirements. 6 7The module sends move events and submit / cancel events in response to Input tracked via the [Input](https://docs.unity3d.com/Manual/class-InputManager.html) window. This works for both keyboard and controller input. The tracked axis and keys can be configured in the module's inspector. 8 9 10## Properties 11 12|**_Property:_** |**_Function:_** | 13|:---|:---| 14|__Horizontal Axis__ | Type the desired manager name for the horizontal axis button. | 15|__Vertical Axis__ | Type the desired manager name for the vertical axis. | 16|__Submit Button__ | Type the desired manager name for the Submit button. | 17|__Cancel Button__ | Type the desired manager name for the Cancel button. | 18|__Input Actions Per Second__ | Number of keyboard/controller inputs allowed per second. | 19|__Repeat Delay__ | Delay in seconds before the input actions per second repeat rate takes effect. | 20|__Force Module Active__ | Enable this property to force this __Standalone Input Module__ to be active. | 21 22## Details 23The module uses: 24 25- Vertical / Horizontal axis for keyboard and controller navigation 26- Submit / Cancel button for sending submit and cancel events 27- Has a timeout between events to only allow a maximum number of events a second. 28 29The flow for the module is as follows 30 31- Send a Move event to the selected object if a valid axis from the Input window is entered 32- Send a submit or cancel event to the selected object if a submit or cancel button is pressed 33- Process Mouse input 34 - If it is a new press 35 - Send PointerEnter event (sent to every object up the hierarchy that can handle it) 36 - Send PointerPress event 37 - Cache the drag handler (first element in the hierarchy that can handle it) 38 - Send BeginDrag event to the drag handler 39 - Set the 'Pressed' object as Selected in the event system 40 - If this is a continuing press 41 - Process movement 42 - Send DragEvent to the cached drag handler 43 - Handle PointerEnter and PointerExit events if touch moves between objects 44 - If this is a release 45 - Send PointerUp event to the object that received the PointerPress 46 - If the current hover object is the same as the PointerPress object send a PointerClick event 47 - Send a Drop event if there was a drag handler cached 48 - Send a EndDrag event to the cached drag handler 49 - Process scroll wheel events