A game about forced loneliness, made by TACStudios
1# Font 2 3You can switch to a different font using `<font="fontAssetName">`. 4 5The font you specify replaces the default font until you insert a closing `<font>` tag. Font tags can be nested. 6 7You can also use the `material` attribute to switch between different materials for a single font. 8 9You must place the font and material assets in the directory that is specified in the **TextMesh Settings > Default Font Asset > Path** field. The default path is `Assets/TextMesh Pro/Resources/Fonts & Materials`. If you don't have it in your project, select **Window > TextMeshPro > Import TMP Essential Resources** to add it. For more information, refer to [Importing required resources into projects](index.md). 10 11To revert to the default font: 12* Close all open font tags using `</font>` tag 13* Use another `<font>` tag and set the font Asset name to `default` 14 15**Example:** 16 17``` 18Would you like <font="Impact SDF">a different font?</font> or just <font="NotoSans" material="NotoSans Outline">a different material? 19``` 20 21![Example image](../images/TMP_RichTextFont.png)<br/> 22_Mixing fonts and materials_