A game about forced loneliness, made by TACStudios
1{
2 "name": "com.unity.timeline",
3 "displayName": "Timeline",
4 "version": "1.8.7",
5 "unity": "2019.3",
6 "keywords": [
7 "unity",
8 "animation",
9 "editor",
10 "timeline",
11 "tools"
12 ],
13 "description": "Use Unity Timeline to create cinematic content, game-play sequences, audio sequences, and complex particle effects.",
14 "dependencies": {
15 "com.unity.modules.director": "1.0.0",
16 "com.unity.modules.animation": "1.0.0",
17 "com.unity.modules.audio": "1.0.0",
18 "com.unity.modules.particlesystem": "1.0.0"
19 },
20 "relatedPackages": {
21 "com.unity.timeline.tests": "1.8.7"
22 },
23 "_upm": {
24 "changelog": "### Added\n\n- Released ronl-workflow-custom-marker.md Added a new workflow to the Timeline Workflows documentation:\n- Released ronl-workflow-custom-marker.md The `Create a custom Notes marker` workflow demonstrates how to create a custom marker for adding notes to Timeline instances. This workflow also demonstrates how to change the default appearance of a custom marker with scripting and a Unity Style Sheet (USS).\n\n### Fixed\n\n- Fixed bug where using , and . (<>) to step frames in the Animation Window while the Timeline Window was linked would sometimes not work. [IN-56667](https://unity3d.atlassian.net/servicedesk/customer/portal/2/IN-56667)\n- When the Timeline and Animation windows are linked and the Timeline Window is active, moving the playhead in the Timeline Window will cause the animation window to repaint immediately."
25 },
26 "upmCi": {
27 "footprint": "48ee43890bac91d31a36af71d304183cb3070b5f"
28 },
29 "documentationUrl": "https://docs.unity3d.com/Packages/com.unity.timeline@1.8/manual/index.html",
30 "repository": {
31 "url": "https://github.cds.internal.unity3d.com/unity/com.unity.timeline.git",
32 "type": "git",
33 "revision": "d6432ca638481c3d0e4c01f87f9cdbe3c4b1d529"
34 },
35 "samples": [
36 {
37 "displayName": "Customization Samples",
38 "description": "This sample demonstrates how to create custom timeline tracks, clips, markers and actions.",
39 "path": "Samples~/Customization"
40 },
41 {
42 "displayName": "Gameplay Sequence Demo",
43 "description": "This sample demonstrates how Timeline can be used to create a small in-game moment, using built-in Timeline tracks.",
44 "path": "Samples~/GameplaySequenceDemo"
45 }
46 ],
47 "_fingerprint": "c58b4ee65782ad38338e29f7ee67787cb6998f04"
48}