A game about forced loneliness, made by TACStudios
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1{ 2 "name": "com.unity.timeline", 3 "displayName": "Timeline", 4 "version": "1.8.7", 5 "unity": "2019.3", 6 "keywords": [ 7 "unity", 8 "animation", 9 "editor", 10 "timeline", 11 "tools" 12 ], 13 "description": "Use Unity Timeline to create cinematic content, game-play sequences, audio sequences, and complex particle effects.", 14 "dependencies": { 15 "com.unity.modules.director": "1.0.0", 16 "com.unity.modules.animation": "1.0.0", 17 "com.unity.modules.audio": "1.0.0", 18 "com.unity.modules.particlesystem": "1.0.0" 19 }, 20 "relatedPackages": { 21 "com.unity.timeline.tests": "1.8.7" 22 }, 23 "_upm": { 24 "changelog": "### Added\n\n- Released ronl-workflow-custom-marker.md Added a new workflow to the Timeline Workflows documentation:\n- Released ronl-workflow-custom-marker.md The `Create a custom Notes marker` workflow demonstrates how to create a custom marker for adding notes to Timeline instances. This workflow also demonstrates how to change the default appearance of a custom marker with scripting and a Unity Style Sheet (USS).\n\n### Fixed\n\n- Fixed bug where using , and . (<>) to step frames in the Animation Window while the Timeline Window was linked would sometimes not work. [IN-56667](https://unity3d.atlassian.net/servicedesk/customer/portal/2/IN-56667)\n- When the Timeline and Animation windows are linked and the Timeline Window is active, moving the playhead in the Timeline Window will cause the animation window to repaint immediately." 25 }, 26 "upmCi": { 27 "footprint": "48ee43890bac91d31a36af71d304183cb3070b5f" 28 }, 29 "documentationUrl": "https://docs.unity3d.com/Packages/com.unity.timeline@1.8/manual/index.html", 30 "repository": { 31 "url": "https://github.cds.internal.unity3d.com/unity/com.unity.timeline.git", 32 "type": "git", 33 "revision": "d6432ca638481c3d0e4c01f87f9cdbe3c4b1d529" 34 }, 35 "samples": [ 36 { 37 "displayName": "Customization Samples", 38 "description": "This sample demonstrates how to create custom timeline tracks, clips, markers and actions.", 39 "path": "Samples~/Customization" 40 }, 41 { 42 "displayName": "Gameplay Sequence Demo", 43 "description": "This sample demonstrates how Timeline can be used to create a small in-game moment, using built-in Timeline tracks.", 44 "path": "Samples~/GameplaySequenceDemo" 45 } 46 ], 47 "_fingerprint": "c58b4ee65782ad38338e29f7ee67787cb6998f04" 48}