A game about forced loneliness, made by TACStudios
1namespace UnityEngine.Timeline
2{
3 static class HashUtility
4 {
5 // Note. We could have used "params int[] hashes" but we want to avoid allocating.
6
7 public static int CombineHash(this int h1, int h2)
8 {
9 return h1 ^ (int)(h2 + 0x9e3779b9 + (h1 << 6) + (h1 >> 2)); // Similar to c++ boost::hash_combine
10 }
11
12 public static int CombineHash(int h1, int h2, int h3)
13 {
14 return CombineHash(h1, h2).CombineHash(h3);
15 }
16
17 public static int CombineHash(int h1, int h2, int h3, int h4)
18 {
19 return CombineHash(h1, h2, h3).CombineHash(h4);
20 }
21
22 public static int CombineHash(int h1, int h2, int h3, int h4, int h5)
23 {
24 return CombineHash(h1, h2, h3, h4).CombineHash(h5);
25 }
26
27 public static int CombineHash(int h1, int h2, int h3, int h4, int h5, int h6)
28 {
29 return CombineHash(h1, h2, h3, h4, h5).CombineHash(h6);
30 }
31
32 public static int CombineHash(int h1, int h2, int h3, int h4, int h5, int h6, int h7)
33 {
34 return CombineHash(h1, h2, h3, h4, h5, h6).CombineHash(h7);
35 }
36
37 public static int CombineHash(int[] hashes)
38 {
39 if (hashes == null || hashes.Length == 0)
40 return 0;
41
42 var h = hashes[0];
43 for (int i = 1; i < hashes.Length; ++i)
44 {
45 h = CombineHash(h, hashes[i]);
46 }
47
48 return h;
49 }
50 }
51}