A game about forced loneliness, made by TACStudios
at master 28 lines 704 B view raw
1using System; 2using System.Collections.Generic; 3using UnityEngine.Playables; 4 5namespace UnityEngine.Timeline 6{ 7 /// <summary> 8 /// A group track is a container that allows tracks to be arranged in a hierarchical manner. 9 /// </summary> 10 [Serializable] 11 [TrackClipType(typeof(TrackAsset))] 12 [SupportsChildTracks] 13 [ExcludeFromPreset] 14 [TimelineHelpURL(typeof(GroupTrack))] 15 public class GroupTrack : TrackAsset 16 { 17 internal override bool CanCompileClips() 18 { 19 return false; 20 } 21 22 /// <inheritdoc /> 23 public override IEnumerable<PlayableBinding> outputs 24 { 25 get { return PlayableBinding.None; } 26 } 27 } 28}