A game about forced loneliness, made by TACStudios
1using System;
2using System.Collections.Generic;
3using UnityEngine.Playables;
4
5namespace UnityEngine.Timeline
6{
7 /// <summary>
8 /// A group track is a container that allows tracks to be arranged in a hierarchical manner.
9 /// </summary>
10 [Serializable]
11 [TrackClipType(typeof(TrackAsset))]
12 [SupportsChildTracks]
13 [ExcludeFromPreset]
14 [TimelineHelpURL(typeof(GroupTrack))]
15 public class GroupTrack : TrackAsset
16 {
17 internal override bool CanCompileClips()
18 {
19 return false;
20 }
21
22 /// <inheritdoc />
23 public override IEnumerable<PlayableBinding> outputs
24 {
25 get { return PlayableBinding.None; }
26 }
27 }
28}