A game about forced loneliness, made by TACStudios
1using System;
2
3namespace UnityEngine.Timeline
4{
5 /// <summary>
6 /// Use this track to emit signals to a bound SignalReceiver.
7 /// </summary>
8 /// <remarks>
9 /// This track cannot contain clips.
10 /// </remarks>
11 /// <seealso cref="UnityEngine.Timeline.SignalEmitter"/>
12 /// <seealso cref="UnityEngine.Timeline.SignalReceiver"/>
13 /// <seealso cref="UnityEngine.Timeline.SignalAsset"/>
14 [Serializable]
15 [TrackBindingType(typeof(SignalReceiver))]
16 [TrackColor(0.25f, 0.25f, 0.25f)]
17 [ExcludeFromPreset]
18 [TimelineHelpURL(typeof(SignalTrack))]
19 public class SignalTrack : MarkerTrack { }
20}