A game about forced loneliness, made by TACStudios
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1using System; 2 3namespace UnityEngine.Timeline 4{ 5 /// <summary> 6 /// Use this track to emit signals to a bound SignalReceiver. 7 /// </summary> 8 /// <remarks> 9 /// This track cannot contain clips. 10 /// </remarks> 11 /// <seealso cref="UnityEngine.Timeline.SignalEmitter"/> 12 /// <seealso cref="UnityEngine.Timeline.SignalReceiver"/> 13 /// <seealso cref="UnityEngine.Timeline.SignalAsset"/> 14 [Serializable] 15 [TrackBindingType(typeof(SignalReceiver))] 16 [TrackColor(0.25f, 0.25f, 0.25f)] 17 [ExcludeFromPreset] 18 [TimelineHelpURL(typeof(SignalTrack))] 19 public class SignalTrack : MarkerTrack { } 20}