1using UnityEngine; 2using UnityEngine.Timeline; 3 4namespace UnityEditor.Timeline 5{ 6 interface IRowGUI 7 { 8 TrackAsset asset { get; } 9 Rect boundingRect { get; } 10 bool locked { get; } 11 bool showMarkers { get; } 12 bool muted { get; } 13 14 Rect ToWindowSpace(Rect treeViewRect); 15 } 16}