A game about forced loneliness, made by TACStudios
at master 47 lines 1.8 kB view raw
1namespace UnityEditor.Timeline 2{ 3 static class WindowConstants 4 { 5 public const float timeAreaYPosition = 19.0f; 6 public const float timeAreaHeight = 22.0f; 7 public const float timeAreaMinWidth = 50.0f; 8 public const float timeAreaShownRangePadding = 5.0f; 9 10 public const float markerRowHeight = 18.0f; 11 public const float markerRowYPosition = timeAreaYPosition + timeAreaHeight; 12 13 public const float defaultHeaderWidth = 315.0f; 14 public const float defaultBindingAreaWidth = 40.0f; 15 16 public const float minHeaderWidth = 195.0f; 17 public const float maxHeaderWidth = 650.0f; 18 public const float headerSplitterWidth = 6.0f; 19 public const float headerSplitterVisualWidth = 2.0f; 20 21 public const float maxTimeAreaScaling = 90000.0f; 22 public const float timeCodeWidth = 100.0f; // Enough space to display up to 9999 without clipping 23 24 public const float sliderWidth = 15; 25 public const float shadowUnderTimelineHeight = 15.0f; 26 public const float createButtonWidth = 70.0f; 27 28 public const float selectorWidth = 23.0f; 29 public const float cogButtonWidth = 25.0f; 30 31 public const float trackHeaderBindingHeight = 18.0f; 32 public const float trackHeaderButtonSize = 16.0f; 33 public const float trackHeaderButtonPadding = 2.0f; 34 public const float trackBindingMaxSize = 300.0f; 35 public const float trackBindingPadding = 5.0f; 36 37 public const float trackInsertionMarkerHeight = 1f; 38 public const float trackResizeHandleHeight = 7f; 39 public const float inlineCurveContentPadding = 2.0f; 40 41 public const float playControlsWidth = 300; 42 43 public const int autoPanPaddingInPixels = 50; 44 45 public const float overlayTextPadding = 40.0f; 46 } 47}