A game about forced loneliness, made by TACStudios
1namespace UnityEditor.Timeline
2{
3 static class WindowConstants
4 {
5 public const float timeAreaYPosition = 19.0f;
6 public const float timeAreaHeight = 22.0f;
7 public const float timeAreaMinWidth = 50.0f;
8 public const float timeAreaShownRangePadding = 5.0f;
9
10 public const float markerRowHeight = 18.0f;
11 public const float markerRowYPosition = timeAreaYPosition + timeAreaHeight;
12
13 public const float defaultHeaderWidth = 315.0f;
14 public const float defaultBindingAreaWidth = 40.0f;
15
16 public const float minHeaderWidth = 195.0f;
17 public const float maxHeaderWidth = 650.0f;
18 public const float headerSplitterWidth = 6.0f;
19 public const float headerSplitterVisualWidth = 2.0f;
20
21 public const float maxTimeAreaScaling = 90000.0f;
22 public const float timeCodeWidth = 100.0f; // Enough space to display up to 9999 without clipping
23
24 public const float sliderWidth = 15;
25 public const float shadowUnderTimelineHeight = 15.0f;
26 public const float createButtonWidth = 70.0f;
27
28 public const float selectorWidth = 23.0f;
29 public const float cogButtonWidth = 25.0f;
30
31 public const float trackHeaderBindingHeight = 18.0f;
32 public const float trackHeaderButtonSize = 16.0f;
33 public const float trackHeaderButtonPadding = 2.0f;
34 public const float trackBindingMaxSize = 300.0f;
35 public const float trackBindingPadding = 5.0f;
36
37 public const float trackInsertionMarkerHeight = 1f;
38 public const float trackResizeHandleHeight = 7f;
39 public const float inlineCurveContentPadding = 2.0f;
40
41 public const float playControlsWidth = 300;
42
43 public const int autoPanPaddingInPixels = 50;
44
45 public const float overlayTextPadding = 40.0f;
46 }
47}