A game about forced loneliness, made by TACStudios
1using UnityEngine;
2
3namespace UnityEditor.Timeline
4{
5 partial class TimelineWindow
6 {
7 readonly Control m_PreTreeViewControl = new Control();
8 readonly Control m_PostTreeViewControl = new Control();
9
10 readonly RectangleSelect m_RectangleSelect = new RectangleSelect();
11 readonly RectangleZoom m_RectangleZoom = new RectangleZoom();
12
13 void InitializeManipulators()
14 {
15 // Order is important!
16
17 // Manipulators that needs to be processed BEFORE the treeView (mainly anything clip related)
18 m_PreTreeViewControl.AddManipulator(new HeaderSplitterManipulator());
19 m_PreTreeViewControl.AddManipulator(new TimelinePanManipulator());
20 m_PreTreeViewControl.AddManipulator(new TrackResize());
21 m_PreTreeViewControl.AddManipulator(new InlineCurveResize());
22 m_PreTreeViewControl.AddManipulator(new TrackZoom());
23 m_PreTreeViewControl.AddManipulator(new Jog());
24 m_PreTreeViewControl.AddManipulator(TimelineZoomManipulator.Instance);
25 m_PreTreeViewControl.AddManipulator(new ContextMenuManipulator());
26
27 m_PreTreeViewControl.AddManipulator(new EaseClip());
28 m_PreTreeViewControl.AddManipulator(new TrimClip());
29 m_PreTreeViewControl.AddManipulator(new SelectAndMoveItem());
30 m_PreTreeViewControl.AddManipulator(new TrackDoubleClick());
31 m_PreTreeViewControl.AddManipulator(new DrillIntoClip());
32 m_PreTreeViewControl.AddManipulator(new InlineCurvesShortcutManipulator());
33
34 // Manipulators that needs to be processed AFTER the treeView or any GUI element able to use event (like inline curves)
35 m_PostTreeViewControl.AddManipulator(new MarkerHeaderTrackManipulator());
36 m_PostTreeViewControl.AddManipulator(new TimeAreaContextMenu());
37 m_PostTreeViewControl.AddManipulator(new TrackShortcutManipulator());
38 m_PostTreeViewControl.AddManipulator(new TimelineShortcutManipulator());
39 m_PostTreeViewControl.AddManipulator(new ClearSelection());
40 }
41 }
42}