A game about forced loneliness, made by TACStudios
1namespace UnityEditor.Timeline
2{
3 class TimelineActiveMode : TimelineMode
4 {
5 public TimelineActiveMode()
6 {
7 headerState = new HeaderState
8 {
9 breadCrumb = TimelineModeGUIState.Enabled,
10 options = TimelineModeGUIState.Enabled,
11 sequenceSelector = TimelineModeGUIState.Enabled
12 };
13
14 trackOptionsState = new TrackOptionsState
15 {
16 newButton = TimelineModeGUIState.Enabled,
17 editAsAssetButton = TimelineModeGUIState.Hidden
18 };
19 mode = TimelineModes.Active;
20 }
21
22 public override bool ShouldShowTimeCursor(WindowState state)
23 {
24 return true;
25 }
26
27 public override bool ShouldShowPlayRange(WindowState state)
28 {
29 return state.playRangeEnabled;
30 }
31
32 public override TimelineModeGUIState ToolbarState(WindowState state)
33 {
34 return TimelineModeGUIState.Enabled;
35 }
36
37 public override TimelineModeGUIState TrackState(WindowState state)
38 {
39 return TimelineModeGUIState.Enabled;
40 }
41 }
42}