A game about forced loneliness, made by TACStudios
1using UnityEngine;
2using UnityEditor;
3using UnityEngine.Timeline;
4using UnityEngine.Playables;
5
6namespace UnityEditor.Timeline
7{
8 static class TrackModifier
9 {
10 public static bool DeleteTrack(TimelineAsset timeline, TrackAsset track)
11 {
12 if (TimelineEditor.inspectedDirector != null)
13 {
14 TimelineUndo.PushUndo(TimelineEditor.inspectedDirector, L10n.Tr("Delete Track"));
15 TimelineEditor.inspectedDirector.ClearGenericBinding(track);
16 }
17
18 return timeline.DeleteTrack(track);
19 }
20 }
21}