A game about forced loneliness, made by TACStudios
1using UnityEditor.IMGUI.Controls;
2using UnityEngine;
3
4namespace UnityEditor.Timeline.Signals
5{
6 class SignalReceiverHeader : MultiColumnHeader
7 {
8 public SignalReceiverHeader(MultiColumnHeaderState state) : base(state) { }
9
10 protected override void AddColumnHeaderContextMenuItems(GenericMenu menu)
11 {
12 menu.AddItem(L10n.TextContent("Resize to Fit"), false, ResizeToFit);
13 }
14 }
15}