A game about forced loneliness, made by TACStudios
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1#if UNITY_2020_2_OR_NEWER 2[assembly: UnityEditor.Localization] 3#else 4using UnityEngine; 5using UnityEditor; 6 7namespace UnityEditor.Timeline 8{ 9 // dummy functions 10 internal static class L10n 11 { 12 public static string Tr(string str) 13 { 14 return str; 15 } 16 17 public static string[] Tr(string[] str_list) 18 { 19 return str_list; 20 } 21 22 public static string Tr(string str, string groupName) 23 { 24 return str; 25 } 26 27 public static string TrPath(string path) 28 { 29 return path; 30 } 31 32 public static GUIContent TextContent(string text, string tooltip = null, Texture icon = null) 33 { 34 return EditorGUIUtility.TrTextContent(text, tooltip, icon); 35 } 36 37 public static GUIContent TextContent(string text, string tooltip, string iconName) 38 { 39 return EditorGUIUtility.TrTextContent(text, tooltip, iconName); 40 } 41 42 public static GUIContent TextContent(string text, Texture icon) 43 { 44 return EditorGUIUtility.TrTextContent(text, icon); 45 } 46 47 public static GUIContent TextContentWithIcon(string text, Texture icon) 48 { 49 return EditorGUIUtility.TrTextContentWithIcon(text, icon); 50 } 51 52 public static GUIContent TextContentWithIcon(string text, string iconName) 53 { 54 return EditorGUIUtility.TrTextContentWithIcon(text, iconName); 55 } 56 57 public static GUIContent TextContentWithIcon(string text, string tooltip, string iconName) 58 { 59 return EditorGUIUtility.TrTextContentWithIcon(text, tooltip, iconName); 60 } 61 62 public static GUIContent TextContentWithIcon(string text, string tooltip, Texture icon) 63 { 64 return EditorGUIUtility.TrTextContentWithIcon(text, tooltip, icon); 65 } 66 67 public static GUIContent TextContentWithIcon(string text, string tooltip, MessageType messageType) 68 { 69 return EditorGUIUtility.TrTextContentWithIcon(text, tooltip, messageType); 70 } 71 72 public static GUIContent TextContentWithIcon(string text, MessageType messageType) 73 { 74 return EditorGUIUtility.TrTextContentWithIcon(text, messageType); 75 } 76 77 public static GUIContent IconContent(string iconName, string tooltip = null) 78 { 79 return EditorGUIUtility.TrIconContent(iconName, tooltip); 80 } 81 82 public static GUIContent IconContent(Texture icon, string tooltip = null) 83 { 84 return EditorGUIUtility.TrIconContent(icon, tooltip); 85 } 86 87 public static GUIContent TempContent(string t) 88 { 89 return EditorGUIUtility.TrTempContent(t); 90 } 91 92 public static GUIContent[] TempContent(string[] texts) 93 { 94 return EditorGUIUtility.TrTempContent(texts); 95 } 96 97 public static GUIContent[] TempContent(string[] texts, string[] tooltips) 98 { 99 return EditorGUIUtility.TrTempContent(texts, tooltips); 100 } 101 } 102} 103#endif