A game about forced loneliness, made by TACStudios
1using System;
2
3namespace UnityEditor.Timeline.Actions
4{
5 /// <summary>
6 /// Define the activeness of an action depending on its timeline mode.
7 /// </summary>
8 /// <seealso cref="TimelineModes"/>
9 [AttributeUsage(AttributeTargets.Class)]
10 public class ActiveInModeAttribute : Attribute
11 {
12 /// <summary>
13 /// Modes that will be used for activeness of an action.
14 /// </summary>
15 public TimelineModes modes { get; }
16
17 /// <summary>
18 /// Defines in which mode the action will be active.
19 /// </summary>
20 /// <param name="timelineModes">Modes that will define activeness of the action.</param>
21 public ActiveInModeAttribute(TimelineModes timelineModes)
22 {
23 modes = timelineModes;
24 }
25 }
26}