A game about forced loneliness, made by TACStudios
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1namespace UnityEditor.Timeline.Actions 2{ 3 /// <summary> 4 /// Base class for a timeline action. 5 /// Inherit from this class to make an action on a timeline after a menu click and/or a key shortcut. 6 /// </summary> 7 /// <remarks> 8 /// To add an action as a menu item in the Timeline context menu, add <see cref="MenuEntryAttribute"/> on the action class. 9 /// To make an action to react to a shortcut, use the Shortcut Manager API with <see cref="TimelineShortcutAttribute"/>. 10 /// <seealso cref="UnityEditor.ShortcutManagement.ShortcutAttribute"/> 11 /// <seealso cref="ActiveInModeAttribute"/> 12 /// </remarks> 13 /// <example> 14 /// Simple Timeline Action example (with context menu and shortcut support). 15 /// <code source="../../DocCodeExamples/ActionExamples.cs" region="declare-sampleTimelineAction" title="SampleTimelineAction"/> 16 /// </example> 17 [ActiveInMode(TimelineModes.Default)] 18 public abstract class TimelineAction : IAction 19 { 20 /// <summary> 21 /// Execute the action. 22 /// </summary> 23 /// <param name="context">Context for the action.</param> 24 /// <returns>true if the action has been executed. false otherwise</returns> 25 public abstract bool Execute(ActionContext context); 26 27 /// <summary> 28 /// Defines the validity of an Action based on the context. 29 /// </summary> 30 /// <param name="context">Context for the action.</param> 31 /// <returns>Visual state of the menu for the action.</returns> 32 public abstract ActionValidity Validate(ActionContext context); 33 } 34}