A game about forced loneliness, made by TACStudios
1using System;
2
3namespace UnityEngine.TestTools
4{
5 /// <summary>
6 /// PostBuildCleanup attributes run if the respective test or test class is in the current test run. The test is included either by running all tests or setting a [filter](https://docs.unity3d.com/Packages/com.unity.test-framework@1.1/manual/workflow-create-test.html#filters) that includes the test. If multiple tests reference the same pre-built setup or post-build cleanup, then it only runs once.
7 /// </summary>
8 [AttributeUsage(AttributeTargets.Assembly | AttributeTargets.Class | AttributeTargets.Method)]
9 public class PostBuildCleanupAttribute : Attribute
10 {
11 /// <summary>
12 /// Initializes and returns an instance of PostBuildCleanupAttribute by type.
13 /// </summary>
14 /// <param name="targetClass">The type of the target class.</param>
15 public PostBuildCleanupAttribute(Type targetClass)
16 {
17 TargetClass = targetClass;
18 }
19
20 /// <summary>
21 /// Initializes and returns an instance of PostBuildCleanupAttribute by class name.
22 /// </summary>
23 /// <param name="targetClassName">The name of the target class.</param>
24 public PostBuildCleanupAttribute(string targetClassName)
25 {
26 TargetClass = AttributeHelper.GetTargetClassFromName(targetClassName, typeof(IPostBuildCleanup));
27 }
28
29 internal Type TargetClass { get; private set; }
30 }
31}