A game about forced loneliness, made by TACStudios
1using System;
2using NUnit.Framework.Interfaces;
3
4namespace UnityEngine.TestRunner
5{
6 /// <summary>
7 /// Interface for getting callsbacks on test progress directly from NUnit. This is available both in the editor and directly in the runtime. It is registered by using <see cref="TestRunCallbackAttribute"/>.
8 /// </summary>
9 public interface ITestRunCallback
10 {
11 /// <summary>
12 /// A callback invoked when a test run is started.
13 /// </summary>
14 /// <param name="testsToRun">The full loaded test tree.</param>
15 void RunStarted(ITest testsToRun);
16 /// <summary>
17 /// A callback invoked when a test run is finished.
18 /// </summary>
19 /// <param name="testResults">The result of the test run.</param>
20 void RunFinished(ITestResult testResults);
21 /// <summary>
22 /// A callback invoked when each individual node of the test tree has started executing.
23 /// </summary>
24 /// <param name="test">The test node currently executed.</param>
25 void TestStarted(ITest test);
26 /// <summary>
27 /// A callback invoked when each individual node of the test tree has finished executing.
28 /// </summary>
29 /// <param name="result">The result of the test tree node after it had been executed.</param>
30 void TestFinished(ITestResult result);
31 }
32}