A game about forced loneliness, made by TACStudios
1using System; 2using System.Collections.Generic; 3using System.IO; 4 5namespace UnityEngine.TestTools.Utils 6{ 7 internal class PlayerTestAssemblyProvider 8 { 9 private IAssemblyLoadProxy m_AssemblyLoadProxy; 10 private readonly List<string> m_AssembliesToLoad; 11 12 //Cached until domain reload 13 private static List<IAssemblyWrapper> m_LoadedAssemblies; 14 15 internal PlayerTestAssemblyProvider(IAssemblyLoadProxy assemblyLoadProxy, List<string> assembliesToLoad) 16 { 17 m_AssemblyLoadProxy = assemblyLoadProxy; 18 m_AssembliesToLoad = assembliesToLoad; 19 LoadAssemblies(); 20 } 21 22 public List<IAssemblyWrapper> GetUserAssemblies() 23 { 24 return m_LoadedAssemblies; 25 } 26 27 private void LoadAssemblies() 28 { 29 if (m_LoadedAssemblies != null) 30 { 31 return; 32 } 33 34 m_LoadedAssemblies = new List<IAssemblyWrapper>(); 35 36 foreach (var userAssembly in m_AssembliesToLoad) 37 { 38 IAssemblyWrapper a; 39 try 40 { 41 a = m_AssemblyLoadProxy.Load(userAssembly); 42 } 43 catch (FileNotFoundException) 44 { 45 continue; 46 } 47 if (a != null) 48 m_LoadedAssemblies.Add(a); 49 } 50 } 51 } 52}