A game about forced loneliness, made by TACStudios
1using System; 2using System.Collections.Generic; 3using System.Linq; 4using NUnit.Framework.Interfaces; 5using UnityEngine.TestRunner.NUnitExtensions.Runner; 6 7namespace UnityEngine.TestRunner.TestLaunchers 8{ 9 internal class RemoteTestResultDataFactory : IRemoteTestResultDataFactory 10 { 11 public RemoteTestResultDataWithTestData CreateFromTestResult(ITestResult result) 12 { 13 var tests = CreateTestDataList(result.Test); 14 tests.First().testCaseTimeout = UnityTestExecutionContext.CurrentContext.TestCaseTimeout; 15 return new RemoteTestResultDataWithTestData 16 { 17 results = CreateTestResultDataList(result), 18 tests = tests 19 }; 20 } 21 22 public RemoteTestResultDataWithTestData CreateFromTest(ITest test) 23 { 24 var tests = CreateTestDataList(test); 25 if (UnityTestExecutionContext.CurrentContext != null) 26 { 27 tests.First().testCaseTimeout = UnityTestExecutionContext.CurrentContext.TestCaseTimeout; 28 } 29 30 return new RemoteTestResultDataWithTestData 31 { 32 tests = tests 33 }; 34 } 35 36 private RemoteTestData[] CreateTestDataList(ITest test) 37 { 38 var list = new List<RemoteTestData>(); 39 list.Add(new RemoteTestData(test)); 40 list.AddRange(test.Tests.SelectMany(CreateTestDataList)); 41 return list.ToArray(); 42 } 43 44 private static RemoteTestResultData[] CreateTestResultDataList(ITestResult result) 45 { 46 var list = new List<RemoteTestResultData>(); 47 list.Add(new RemoteTestResultData(result, result.Test.Parent == null)); 48 list.AddRange(result.Children.SelectMany(CreateTestResultDataList)); 49 return list.ToArray(); 50 } 51 } 52}