A game about forced loneliness, made by TACStudios
1using System;
2using NUnit.Framework.Interfaces;
3
4namespace UnityEngine.TestTools.TestRunner.Callbacks
5{
6 internal class TestResultRendererCallback : MonoBehaviour, ITestRunnerListener
7 {
8 private TestResultRenderer m_ResultRenderer;
9 public void RunStarted(ITest testsToRun)
10 {
11 }
12
13 public void RunFinished(ITestResult testResults)
14 {
15 if (Camera.main == null)
16 {
17 gameObject.AddComponent<Camera>();
18 }
19 m_ResultRenderer = new TestResultRenderer(testResults);
20 m_ResultRenderer.ShowResults();
21 }
22
23 public void OnGUI()
24 {
25 if (m_ResultRenderer != null)
26 m_ResultRenderer.Draw();
27 }
28
29 public void TestStarted(ITest test)
30 {
31 }
32
33 public void TestFinished(ITestResult result)
34 {
35 }
36 }
37}