A game about forced loneliness, made by TACStudios
1using System; 2using NUnit.Framework.Interfaces; 3 4namespace UnityEngine.TestTools.TestRunner.Callbacks 5{ 6 internal class TestResultRendererCallback : MonoBehaviour, ITestRunnerListener 7 { 8 private TestResultRenderer m_ResultRenderer; 9 public void RunStarted(ITest testsToRun) 10 { 11 } 12 13 public void RunFinished(ITestResult testResults) 14 { 15 if (Camera.main == null) 16 { 17 gameObject.AddComponent<Camera>(); 18 } 19 m_ResultRenderer = new TestResultRenderer(testResults); 20 m_ResultRenderer.ShowResults(); 21 } 22 23 public void OnGUI() 24 { 25 if (m_ResultRenderer != null) 26 m_ResultRenderer.Draw(); 27 } 28 29 public void TestStarted(ITest test) 30 { 31 } 32 33 public void TestFinished(ITestResult result) 34 { 35 } 36 } 37}