A game about forced loneliness, made by TACStudios
1using System; 2using System.Collections; 3using NUnit.Framework.Interfaces; 4using NUnit.Framework.Internal; 5using NUnit.Framework.Internal.Commands; 6 7namespace UnityEngine.TestRunner.NUnitExtensions.Runner 8{ 9 internal class FailCommand : TestCommand, IEnumerableTestMethodCommand 10 { 11 private ResultState m_ResultState; 12 private string m_Message; 13 14 public FailCommand(Test test, ResultState resultState, string message) 15 : base(test) 16 { 17 m_ResultState = resultState; 18 m_Message = message; 19 } 20 21 public override TestResult Execute(ITestExecutionContext context) 22 { 23 context.CurrentResult.SetResult(m_ResultState, m_Message); 24 return context.CurrentResult; 25 } 26 27 public IEnumerable ExecuteEnumerable(ITestExecutionContext context) 28 { 29 context.CurrentResult.SetResult(m_ResultState, m_Message); 30 yield return null; 31 } 32 } 33}