A game about forced loneliness, made by TACStudios
1using System; 2using System.Collections; 3using System.Diagnostics; 4using NUnit.Framework.Interfaces; 5using NUnit.Framework.Internal; 6using NUnit.Framework.Internal.Commands; 7using UnityEngine.TestRunner.NUnitExtensions.Runner; 8using UnityEngine.TestTools.TestRunner; 9 10namespace UnityEngine.TestTools 11{ 12 internal class TimeoutCommand : DelegatingTestCommand, IEnumerableTestMethodCommand 13 { 14 internal const int k_DefaultTimeout = 1000 * 180; 15 16 public TimeoutCommand(TestCommand innerCommand) : base(innerCommand) 17 { 18 } 19 20 public override TestResult Execute(ITestExecutionContext context) 21 { 22 throw new NotImplementedException("Use ExecuteEnumerable"); 23 } 24 25 public IEnumerable ExecuteEnumerable(ITestExecutionContext context) 26 { 27 if (context.TestCaseTimeout == 0) 28 { 29 context.TestCaseTimeout = k_DefaultTimeout; 30 } 31 32 var executeEnumerable = ((IEnumerableTestMethodCommand)innerCommand).ExecuteEnumerable(context); 33 foreach (var iterator in executeEnumerable) 34 { 35 if (HasTimedOut(context)) 36 { 37 context.CurrentResult.SetResult(ResultState.Error, new UnityTestTimeoutException(context.TestCaseTimeout).Message); 38 yield return new RestoreTestContextAfterDomainReload(); // If this is right after a domain reload, give the editor a chance to restore. 39 yield break; 40 } 41 yield return iterator; 42 } 43 44 if (HasTimedOut(context)) 45 { 46 context.CurrentResult.SetResult(ResultState.Error, 47 new UnityTestTimeoutException(context.TestCaseTimeout).Message); 48 } 49 } 50 51 private static bool HasTimedOut(ITestExecutionContext context) 52 { 53 return Stopwatch.GetTimestamp() - context.StartTicks > 54 context.TestCaseTimeout * (Stopwatch.Frequency / 1000f); 55 } 56 } 57}