A game about forced loneliness, made by TACStudios
1using NUnit.Framework.Interfaces; 2using NUnit.Framework.Internal; 3using NUnit.Framework.Internal.Commands; 4using System.Linq; 5 6namespace UnityEngine.TestTools 7{ 8 internal class ParametrizedIgnoreCommand : TestCommand 9 { 10 private readonly TestCommand m_Command; 11 12 public object[] Arguments { get; } 13 public string Reason { get; } 14 15 public ParametrizedIgnoreCommand(TestCommand command, object[] arguments, string reason = "") : base(command.Test) 16 { 17 m_Command = command; 18 Arguments = arguments; 19 Reason = reason; 20 } 21 22 public override TestResult Execute(ITestExecutionContext context) 23 { 24 if (context.CurrentTest is TestMethod testMethod) 25 { 26 var isIgnored = testMethod.parms.Arguments.SequenceEqual(Arguments); 27 if (isIgnored) 28 { 29 context.CurrentResult.SetResult(ResultState.Ignored, Reason); 30 return context.CurrentResult; 31 } 32 } 33 34 return m_Command.Execute(context); 35 } 36 } 37}