A game about forced loneliness, made by TACStudios
1using System; 2using System.Collections; 3using System.Collections.Generic; 4using System.Reflection; 5using NUnit.Framework.Internal; 6using NUnit.Framework.Internal.Commands; 7using UnityEngine.TestRunner.NUnitExtensions.Runner; 8 9namespace UnityEngine.TestTools 10{ 11 internal class OuterUnityTestActionCommand : BeforeAfterTestCommandBase<IOuterUnityTestAction> 12 { 13 private static readonly Dictionary<MethodInfo, List<IOuterUnityTestAction>> m_TestActionsCache = new Dictionary<MethodInfo, List<IOuterUnityTestAction>>(); 14 public OuterUnityTestActionCommand(TestCommand innerCommand) 15 : base(innerCommand, "BeforeTest", "AfterTest") 16 { 17 if (Test.TypeInfo.Type != null) 18 { 19 BeforeActions = GetTestActions(m_TestActionsCache, Test.Method.MethodInfo); 20 AfterActions = BeforeActions; 21 } 22 } 23 24 protected override IEnumerator InvokeBefore(IOuterUnityTestAction action, Test test, UnityTestExecutionContext context) 25 { 26 return action.BeforeTest(test); 27 } 28 29 protected override IEnumerator InvokeAfter(IOuterUnityTestAction action, Test test, UnityTestExecutionContext context) 30 { 31 return action.AfterTest(test); 32 } 33 34 protected override BeforeAfterTestCommandState GetState(UnityTestExecutionContext context) 35 { 36 return context.OuterUnityTestActionState; 37 } 38 } 39}