A game about forced loneliness, made by TACStudios
1using System; 2using System.Collections; 3using System.Collections.Generic; 4using NUnit.Framework.Interfaces; 5using NUnit.Framework.Internal.Builders; 6 7namespace UnityEngine.TestTools 8{ 9 internal class UnityCombinatorialStrategy : CombinatorialStrategy, ICombiningStrategy 10 { 11 public new IEnumerable<ITestCaseData> GetTestCases(IEnumerable[] sources) 12 { 13 var testCases = base.GetTestCases(sources); 14 foreach (var testCase in testCases) 15 { 16 testCase.GetType().GetProperty("ExpectedResult").SetValue(testCase, new object(), null); 17 } 18 return testCases; 19 } 20 } 21}