A game about forced loneliness, made by TACStudios
1using System;
2using System.Collections;
3using System.Collections.Generic;
4using NUnit.Framework.Interfaces;
5using NUnit.Framework.Internal.Builders;
6
7namespace UnityEngine.TestTools
8{
9 internal class UnityCombinatorialStrategy : CombinatorialStrategy, ICombiningStrategy
10 {
11 public new IEnumerable<ITestCaseData> GetTestCases(IEnumerable[] sources)
12 {
13 var testCases = base.GetTestCases(sources);
14 foreach (var testCase in testCases)
15 {
16 testCase.GetType().GetProperty("ExpectedResult").SetValue(testCase, new object(), null);
17 }
18 return testCases;
19 }
20 }
21}