A game about forced loneliness, made by TACStudios
1using NUnit.Framework; 2using UnityEngine.Scripting; 3 4namespace UnityEngine.TestTools 5{ 6 /// <summary> 7 /// Like the ValuesAttribute it is used to provide literal arguments for 8 /// an individual parameter of a test. It has the Preserve attribute added, 9 /// allowing it to persist in players build at a high stripping level. 10 /// </summary> 11 [Preserve] 12 public class PreservedValuesAttribute : ValuesAttribute 13 { 14 /// <summary> 15 /// Construct the values attribute with a set of arguments. 16 /// </summary> 17 /// <param name="args">The set of arguments for the test parameter.</param> 18 public PreservedValuesAttribute(params object[] args) : base(args) 19 { 20 21 } 22 } 23}