A game about forced loneliness, made by TACStudios
1using NUnit.Framework;
2using UnityEngine.Scripting;
3
4namespace UnityEngine.TestTools
5{
6 /// <summary>
7 /// Like the ValuesAttribute it is used to provide literal arguments for
8 /// an individual parameter of a test. It has the Preserve attribute added,
9 /// allowing it to persist in players build at a high stripping level.
10 /// </summary>
11 [Preserve]
12 public class PreservedValuesAttribute : ValuesAttribute
13 {
14 /// <summary>
15 /// Construct the values attribute with a set of arguments.
16 /// </summary>
17 /// <param name="args">The set of arguments for the test parameter.</param>
18 public PreservedValuesAttribute(params object[] args) : base(args)
19 {
20
21 }
22 }
23}