A game about forced loneliness, made by TACStudios
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1using NUnit.Framework; 2using NUnit.Framework.Interfaces; 3using NUnit.Framework.Internal.Commands; 4using System; 5 6namespace UnityEngine.TestTools 7{ 8 [AttributeUsage(AttributeTargets.Method, AllowMultiple = true, Inherited = true)] 9 public class ParametrizedIgnoreAttribute : NUnitAttribute, IWrapTestMethod 10 { 11 public object[] Arguments { get; } 12 public string Reason { get; set; } 13 14 public ParametrizedIgnoreAttribute(params object[] Arguments) 15 { 16 this.Arguments = Arguments; 17 } 18 19 public TestCommand Wrap(TestCommand command) 20 { 21 return new ParametrizedIgnoreCommand(command, Arguments, Reason); 22 } 23 } 24}