A game about forced loneliness, made by TACStudios
1using System; 2using NUnit.Framework; 3using NUnit.Framework.Interfaces; 4 5namespace UnityEngine.TestTools.TestRunner 6{ 7 internal class UnityTestTimeoutException : ResultStateException 8 { 9 public UnityTestTimeoutException(int timeout) 10 : base(BuildMessage(timeout)) 11 { 12 } 13 14 private static string BuildMessage(int timeout) 15 { 16 return string.Format("Timeout value of {0} ms was exceeded. If this is intended, increase the timeout value using a TimeoutAttribute.", timeout); 17 } 18 19 public override ResultState ResultState 20 { 21 get { return ResultState.Failure; } 22 } 23 24 public override string StackTrace 25 { 26 get { return ""; } 27 } 28 } 29}