A game about forced loneliness, made by TACStudios
1using System;
2using NUnit.Framework;
3using NUnit.Framework.Interfaces;
4using UnityEngine.TestTools.Logging;
5
6namespace UnityEngine.TestTools.TestRunner
7{
8 internal class UnexpectedLogMessageException : ResultStateException
9 {
10 public LogMatch LogEvent;
11
12 public UnexpectedLogMessageException(LogMatch log)
13 : base(BuildMessage(log))
14 {
15 LogEvent = log;
16 }
17
18 private static string BuildMessage(LogMatch log)
19 {
20 return string.Format("Expected log did not appear: {0}", log);
21 }
22
23 public override ResultState ResultState
24 {
25 get { return ResultState.Failure; }
26 }
27
28 public override string StackTrace { get { return null; } }
29 }
30}