A game about forced loneliness, made by TACStudios
1using System; 2using System.Collections.Generic; 3using System.Linq; 4using UnityEditor.TestTools.TestRunner.Api; 5using UnityEngine; 6 7namespace UnityEditor.TestTools.TestRunner.UnityTestProtocol 8{ 9 [InitializeOnLoad] 10 internal static class UnityTestProtocolStarter 11 { 12 static UnityTestProtocolStarter() 13 { 14 var commandLineArgs = Environment.GetCommandLineArgs(); 15 //Ensuring that it is used only when tests are run using UTR. 16 if (IsEnabled()) 17 { 18 var api = ScriptableObject.CreateInstance<TestRunnerApi>(); 19 var listener = new UnityTestProtocolListener(GetRepositoryPath(commandLineArgs)); 20 api.RegisterCallbacks(listener); 21 } 22 } 23 24 internal static bool IsEnabled() 25 { 26 var commandLineArgs = Environment.GetCommandLineArgs(); 27 return commandLineArgs.Contains("-automated") && commandLineArgs.Contains("-runTests"); 28 } 29 30 private static string GetRepositoryPath(IReadOnlyList<string> commandLineArgs) 31 { 32 for (var i = 0; i < commandLineArgs.Count; i++) 33 { 34 if (commandLineArgs[i].Equals("-projectRepositoryPath")) 35 { 36 return commandLineArgs[i + 1]; 37 } 38 } 39 return string.Empty; 40 } 41 } 42}