A game about forced loneliness, made by TACStudios
1using System; 2using System.Collections.Generic; 3using System.Linq; 4using UnityEngine; 5 6namespace UnityEditor.TestRunner.UnityTestProtocol 7{ 8 [Obsolete("No longer in use")] 9 public interface ITestRunDataHolder 10 { 11 IList<TestRunData> TestRunDataList { get; } 12 } 13 14 [Obsolete("No longer in use")] 15 public class TestRunDataHolder: ScriptableSingleton<TestRunDataHolder>, ISerializationCallbackReceiver, ITestRunDataHolder 16 { 17 [SerializeField] 18 private TestRunData[] TestRunData; 19 public IList<TestRunData> TestRunDataList { get; private set; } = new List<TestRunData>(); 20 21 public void OnBeforeSerialize() 22 { 23 TestRunData = TestRunDataList.ToArray(); 24 } 25 26 public void OnAfterDeserialize() 27 { 28 TestRunDataList = TestRunData.ToList(); 29 } 30 } 31}