A game about forced loneliness, made by TACStudios
1using System;
2using System.Diagnostics;
3
4namespace UnityEditor.TestTools.TestRunner.UnityTestProtocol
5{
6 [Serializable]
7 internal abstract class Message
8 {
9 public string type;
10 // Milliseconds since unix epoch
11 public ulong time;
12 public int version;
13 public string phase;
14 public int processId;
15
16 protected Message()
17 {
18 version = 2;
19 phase = "Immediate";
20 processId = Process.GetCurrentProcess().Id;
21 AddTimeStamp();
22 }
23
24 public void AddTimeStamp()
25 {
26 time = Convert.ToUInt64((DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalMilliseconds);
27 }
28 }
29}