A game about forced loneliness, made by TACStudios
1using System;
2
3namespace UnityEditor.TestTools.TestRunner.UnityTestProtocol
4{
5 // This class is used for serialization purposes
6 // which requires public access to fields and a default empty constructor
7 [Serializable]
8 internal class QualitySettings
9 {
10 public QualitySettings(int vsync, int antiAliasing, string colorSpace, string anisotropicFiltering, string blendWeights)
11 {
12 Vsync = vsync;
13 AntiAliasing = antiAliasing;
14 ColorSpace = colorSpace;
15 AnisotropicFiltering = anisotropicFiltering;
16 BlendWeights = blendWeights;
17 }
18
19 public QualitySettings(){}
20
21 public int Vsync;
22 public int AntiAliasing;
23 public string ColorSpace;
24 public string AnisotropicFiltering;
25 public string BlendWeights;
26 }
27}