A game about forced loneliness, made by TACStudios
1using System; 2 3namespace UnityEditor.TestTools.TestRunner.UnityTestProtocol 4{ 5 // This class is used for serialization purposes 6 // which requires public access to fields and a default empty constructor 7 [Serializable] 8 internal class QualitySettings 9 { 10 public QualitySettings(int vsync, int antiAliasing, string colorSpace, string anisotropicFiltering, string blendWeights) 11 { 12 Vsync = vsync; 13 AntiAliasing = antiAliasing; 14 ColorSpace = colorSpace; 15 AnisotropicFiltering = anisotropicFiltering; 16 BlendWeights = blendWeights; 17 } 18 19 public QualitySettings(){} 20 21 public int Vsync; 22 public int AntiAliasing; 23 public string ColorSpace; 24 public string AnisotropicFiltering; 25 public string BlendWeights; 26 } 27}