A game about forced loneliness, made by TACStudios
1using System; 2 3namespace UnityEditor.TestTools.TestRunner.UnityTestProtocol 4{ 5 // This class is used for serialization purposes 6 // which requires public access to fields and a default empty constructor 7 [Serializable] 8 internal class PlayerSystemInfo 9 { 10 public PlayerSystemInfo() { } 11 12 public PlayerSystemInfo(string operatingSystem, string deviceModel, string deviceName, string processorType, int processorCount, string graphicsDeviceName, int systemMemorySize, string xrModel = "", string xrDevice = "") 13 { 14 OperatingSystem = operatingSystem; 15 DeviceModel = deviceModel; 16 DeviceName = deviceName; 17 ProcessorType = processorType; 18 ProcessorCount = processorCount; 19 GraphicsDeviceName = graphicsDeviceName; 20 SystemMemorySize = systemMemorySize; 21 XrModel = xrModel; 22 XrDevice = xrDevice; 23 } 24 25 public string OperatingSystem; 26 public string DeviceModel; 27 public string DeviceName; 28 public string ProcessorType; 29 public int ProcessorCount; 30 public string GraphicsDeviceName; 31 public int SystemMemorySize; 32 public string XrModel; 33 public string XrDevice; 34 } 35}