A game about forced loneliness, made by TACStudios
1using System;
2
3namespace UnityEditor.TestTools.TestRunner.UnityTestProtocol
4{
5 // This class is used for serialization purposes
6 // which requires public access to fields and a default empty constructor
7 [Serializable]
8 internal class PlayerSystemInfo
9 {
10 public PlayerSystemInfo() { }
11
12 public PlayerSystemInfo(string operatingSystem, string deviceModel, string deviceName, string processorType, int processorCount, string graphicsDeviceName, int systemMemorySize, string xrModel = "", string xrDevice = "")
13 {
14 OperatingSystem = operatingSystem;
15 DeviceModel = deviceModel;
16 DeviceName = deviceName;
17 ProcessorType = processorType;
18 ProcessorCount = processorCount;
19 GraphicsDeviceName = graphicsDeviceName;
20 SystemMemorySize = systemMemorySize;
21 XrModel = xrModel;
22 XrDevice = xrDevice;
23 }
24
25 public string OperatingSystem;
26 public string DeviceModel;
27 public string DeviceName;
28 public string ProcessorType;
29 public int ProcessorCount;
30 public string GraphicsDeviceName;
31 public int SystemMemorySize;
32 public string XrModel;
33 public string XrDevice;
34 }
35}