A game about forced loneliness, made by TACStudios
1using System;
2using System.Collections.Generic;
3
4namespace UnityEditor.TestTools.TestRunner.UnityTestProtocol
5{
6 // This class is used for serialization purposes
7 // which requires public access to fields and a default empty constructor
8 [Serializable]
9 internal class PlayerSettings
10 {
11 public string ScriptingBackend;
12 public bool MtRendering;
13 public bool GraphicsJobs;
14 public bool GpuSkinning;
15 public string GraphicsApi;
16 public string Batchmode;
17 public string StereoRenderingPath;
18 public string RenderThreadingMode;
19 public string AndroidMinimumSdkVersion;
20 public string AndroidTargetSdkVersion;
21 public string ScriptingRuntimeVersion;
22 public string AndroidTargetArchitecture;
23 public bool StripEngineCode;
24
25 public PlayerSettings(
26 string scriptingBackend,
27 bool gpuSkinning,
28 string graphicsApi,
29 string batchmode,
30 string stereoRenderingPath,
31 string renderThreadingMode,
32 string androidTargetSdkVersion,
33 string androidMinimumSdkVersion = "",
34 bool graphicsJobs = false,
35 bool mtRendering = false
36 )
37 {
38 ScriptingBackend = scriptingBackend;
39 GpuSkinning = gpuSkinning;
40 GraphicsApi = graphicsApi;
41 Batchmode = batchmode;
42 StereoRenderingPath = stereoRenderingPath;
43 RenderThreadingMode = renderThreadingMode;
44 AndroidTargetSdkVersion = androidTargetSdkVersion;
45 AndroidMinimumSdkVersion = androidMinimumSdkVersion;
46 GraphicsJobs = graphicsJobs;
47 MtRendering = mtRendering;
48 }
49
50 public PlayerSettings() { }
51 }
52}