A game about forced loneliness, made by TACStudios
1using System; 2using System.Collections.Generic; 3 4namespace UnityEditor.TestTools.TestRunner.UnityTestProtocol 5{ 6 // This class is used for serialization purposes 7 // which requires public access to fields and a default empty constructor 8 [Serializable] 9 internal class PlayerSettings 10 { 11 public string ScriptingBackend; 12 public bool MtRendering; 13 public bool GraphicsJobs; 14 public bool GpuSkinning; 15 public string GraphicsApi; 16 public string Batchmode; 17 public string StereoRenderingPath; 18 public string RenderThreadingMode; 19 public string AndroidMinimumSdkVersion; 20 public string AndroidTargetSdkVersion; 21 public string ScriptingRuntimeVersion; 22 public string AndroidTargetArchitecture; 23 public bool StripEngineCode; 24 25 public PlayerSettings( 26 string scriptingBackend, 27 bool gpuSkinning, 28 string graphicsApi, 29 string batchmode, 30 string stereoRenderingPath, 31 string renderThreadingMode, 32 string androidTargetSdkVersion, 33 string androidMinimumSdkVersion = "", 34 bool graphicsJobs = false, 35 bool mtRendering = false 36 ) 37 { 38 ScriptingBackend = scriptingBackend; 39 GpuSkinning = gpuSkinning; 40 GraphicsApi = graphicsApi; 41 Batchmode = batchmode; 42 StereoRenderingPath = stereoRenderingPath; 43 RenderThreadingMode = renderThreadingMode; 44 AndroidTargetSdkVersion = androidTargetSdkVersion; 45 AndroidMinimumSdkVersion = androidMinimumSdkVersion; 46 GraphicsJobs = graphicsJobs; 47 MtRendering = mtRendering; 48 } 49 50 public PlayerSettings() { } 51 } 52}