1using System; 2using UnityEditor.Scripting.ScriptCompilation; 3 4namespace UnityEditor.TestTools.TestRunner 5{ 6 internal interface IEditorCompilationInterfaceProxy 7 { 8 ScriptAssembly[] GetAllEditorScriptAssemblies(); 9 PrecompiledAssembly[] GetAllPrecompiledAssemblies(); 10 } 11}