A game about forced loneliness, made by TACStudios
1using System; 2using System.Collections; 3using UnityEditor.SceneManagement; 4using UnityEngine.SceneManagement; 5 6namespace UnityEditor.TestTools.TestRunner.TestRun.Tasks.Scene 7{ 8 internal class CreateNewSceneTask : TestTaskBase 9 { 10 internal Func<int> GetSceneCount = () => SceneManager.sceneCount; 11 internal Func<int, ISceneWrapper> GetSceneAt = i => new SceneWrapper(SceneManager.GetSceneAt(i)); 12 internal Func<NewSceneSetup, NewSceneMode, ISceneWrapper> NewScene = (setup, mode) => new SceneWrapper(EditorSceneManager.NewScene(setup, mode)); 13 internal Action<ISceneWrapper> SetActiveScene = scene => SceneManager.SetActiveScene(scene.WrappedScene); 14 15 public override IEnumerator Execute(TestJobData testJobData) 16 { 17 if (GetSceneCount() == 1 && string.IsNullOrEmpty(GetSceneAt(0).path)) 18 { 19 NewScene(NewSceneSetup.DefaultGameObjects, NewSceneMode.Single); 20 yield break; 21 } 22 23 var scene = NewScene(NewSceneSetup.EmptyScene, NewSceneMode.Additive); 24 SetActiveScene(scene); 25 } 26 } 27}